

- #Civ 6 patch release notes install#
- #Civ 6 patch release notes update#
- #Civ 6 patch release notes code#
Mechanic can now sell items (during morning and afternoon, while he is working) įisherman can now sell items (during morning) Witch can now sell items (she can do it during afternoon) They are all over the islands, just go and explore :) New Pirate chests: it will drop random items, including Ancient Stone, Treasure Map Piece and more. Pirate chests will respawn, like any other nature object. There is much more coming!Īncient stone can now be collected from Pirate and Treasure Chests, when you are exploring.
#Civ 6 patch release notes update#
Update 0.18.4 is now live! Thank you again for your great support and suggestions in our channels. If the gamepad buttons do not appear in the game, but the joystick itself works, then in the game settings in the 'Controller' tab in Steam, you need to disable the 'Steam input mode'. We will continue (as far as possible under the current conditions), work on updating!
#Civ 6 patch release notes install#
It is also likely that Linux users will need to install drivers for gamepads: There may be others, but it was not possible to check, since the virtual machine reacts strangely to connected gamepads. Linux Ubuntu (other systems are not officially supported by Game Maker Studio): Anything else is not guaranteed, as MacOS does not allow the game to change the mapping of connected gamepads.
#Civ 6 patch release notes code#
Work on a major update stopped at 80% two months ago, but we will continue development soon.Īlmost all graphics and code are finished, mostly texts/sounds/balance remain.Īlso, so far, after the release of the version for Nintendo Switch, there have been a few fixes and now we decided to update the PC version along with them. additional small bug fixes and improvements

fixed not being able to deconstruct knife fixed potential issue with sounds being interrupted fixed errors with the boss fight in Flesh Crater fixed a case of overlapping damage numbers fixed issue with standard input profile controller: fixed issues with item comparison functionality fixed continuously melee attacking when holding attack override key and mouse button instead of only executing melee once fixed a few potential errors happening on Fleshworms crawling from player corpse decreased memory usage of the application added Playtest entry to debug console as a quickstart for some scenarios small feedback improvements for triggering abilities readded 'Next Ability' and 'Previous Ability' to keybindings moved weapon scroll display to corner position when game doesn't recognize it's being played on Steam Deck) added user interface option for enforcing handheld mode (e.g. when consuming item from action selection screen, stop slow motion (improves using multiple consumables) updated camera lerp on death and other fade out actions added slight camera movement when switching floors added more cases of player raising attention of NPCs and enemies, including puking disabled player character commenting on killing someone enable showing holstered weapon for player character added range info to weapon descriptions

fixed some other minor issues with NPC behaviors fixed NPCs being passive in combat when at the edge of the world fixed spider throwing their web against walls added smaller movement pushback on getting hit even if resisting the hitstun hard difficulty: apply hitstun to player, same as NPCs (experimental) exaggerated mutant melee attack for readability make NPCs potentially cancel ranged shooting when target moves behind obstacle fixed wrong calculation of critical hit damage bonus through items drastically reduced critical hit damage influence on the game updated ranged weapon pointer of enemies so max range is clearer added some blood effects to the ground after each hit added cursor visuals for a few combat related actions updated melee attack visuals to better fit range and angle of melee attacks reduced angle for getting targets for melee attacks small level design fixes and improvements throughout the game updated a few sprites and added more art assets added some stairs visuals throughout the game allow getting quest item for Aksa before starting her quest added mountain path location (work in progress) added tower location (work in progress)
